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Workflow design

Flexbrow rigging

A Blender rigging tool for repeatable 3D production.

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Sample layout. Actual video, screenshots, documentation, and verified outcomes will be added after the tool is reviewed.

Make the repeatable parts of rigging easier to run again.

A Blender rigging tool for repeatable 3D production.

01 / The tool

Flexbrow rigging

The problem

Rigging assets involves steps that need consistency from one model to the next. I wanted a clearer way to handle recurring preparation work.

What I built

Flexbrow is a Blender rigging tool I developed for my 3D workflow. The finished walkthrough will show the actual controls, what they do, and the result on an asset.

WORKFLOW / DEMO SLOT01:30
01 / INPUT3D assetBlender
02 / ACTIONFlexbrowRigging workflow
03 / OUTPUTRigged assetReady for review
Actual screen recording will replace this illustrative diagram.
02 / Under the hood

Show the decisions, not the whole codebase.

01

Starting point

An example asset before the tool runs.

02

Tool in action

An annotated screenshot of the interface and the step it handles.

03

Result

The output shown on a real asset.

The walkthrough will explain the actual rigging decisions and edge cases once I document the plugin.

03 / Outcome

What changed?

A recorded run will compare the manual steps with the tool and show the resulting rig. Time or step counts will be added only after they are measured.

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